EXPLODING KITTENS RULES
HOW IT WORKS
In the deck of cards are some Exploding Kittens. You play the game by putting the deck face down and taking turns drawing cards until someone draws an Exploding Kitten.
When that happens, that person explodes. They are now dead and out of the game.
This process continues until there’s only 1 player left, who wins the game.
The more cards you draw, the greater your chances of drawing an Exploding Kitten.
BASICALLY
IF YOU EXPLODE, YOU LOSE.
AND YOU ARE FULL OF INCENDIARY LOSER SADSAUCE.
IF YOU DON'T EXPLODE, YOU WIN!
AND YOU ARE FULL OF GREATNESS. GOOD JOB, BUDDY.
AND ALL OF THE OTHER CARDS
WILL LESSEN YOUR CHANCES OF GETTING EXPLODED BY EXPLODING KITTENS.
FOR EXAMPLE
You could use a See the Future Card to peek at the top few cards in the Draw Pile. If that reveals an Exploding Kitten you could then use a Skip Card to end your turn and avoid drawing it.
SETUP
To start, remove all the Exploding Kittens(4) and Defuse Cards (6) from the deck.
Shuffle the remaining deck and deal 7 cards face down to each player.
Note: If your paper instructions tell you to deal out 4 cards instead of 7, don't believe them. Paper instructions are dirty liars.
Deal 1 Defuse Card to each player so that everyone has a hand of 8 cards total (including the Defuse Card).
DEFUSE CARDS
Each player starts with a Defuse Card; the most powerful card in the game. These are the only cards that can save you from Exploding Kittens. If you draw an Exploding Kitten, instead of getting exploded, you can play the Defuse Card and reinsert the Kitten back into the Draw Pile anywhere you’d like in secret.
Try to get as many Defuse Cards as possible.
TWO PLAYER VARIANT
Put only 2 of the extra Defuse Cards back in the deck. Remove the other 2 from the game.
Insert enough Exploding Kittens back into the deck so that there is 1 fewer than the number of people playing.
Remove any extra Exploding Kittens from the game.
FOR EXAMPLE
For a 4 player game, insert 3 Kittens.
For a 3 player game, insert 2 Kittens.
This ensures that everyone eventually explodes except for 1 person.
TAKING YOUR TURN
Gather all 8 of your cards into your hand and look at them. Do one of the following:
PASS
Play no cards.
PLAY
Play a card by placing it FACE UP on top of the Discard Pile and following the instructions on the card.
After you follow the instructions on the card, you can play more cards. You can play as many cards as you’d like.
CARDS WITH NO
INSTRUCTIONS ON THEM
Some cards don’t have any instructions on them (Cat Cards). These cards must be collected and played as matching Pairs.
If you play matching Pairs of Cat Cards, pick another player and steal a random card from their hand.
Note: If you have a newer version of the game your Cat Cards will have instructions on them.
End your turn by drawing a card from the top of the Draw Pile into your hand and hoping it’s not an Exploding Kitten.
(This is different from most games in that you END YOUR TURN by drawing a card.)
Play continues clockwise around the table.
REMEMBER
Play as many or as few cards as you’d like, then draw a card to end your turn.
ENDING THE GAME
The last player who hasn't exploded wins the game.
You won't ever run out of cards in the Draw Pile because you inserted enough Exploding Kittens to kill all but 1 player.
THREE MORE THINGS
EXAMPLE TURN
FIELD GUIDE
EXPLODING KITTEN 4 CARDS
You must show this card immediately. Unless you have a Defuse Card, you’re dead. Discard all of your cards, including the Exploding Kitten.
DEFUSE 6 CARDS
If you drew an Exploding Kitten, you can play this card instead of dying. Place your Defuse Card in the Discard Pile.
Then take the Exploding Kitten, and without reordering or viewing the other cards, secretly put it back in the Draw Pile anywhere you’d like.
Want to screw over the player right after you? Put the Kitten right on top of the deck. If you’d like, hold the deck under the table so that no one else can see where you put it.
Your turn is over after playing this card.
NOPE 5 CARDS
Stop any action except for an Exploding Kitten or a Defuse Card. Imagine that any card (or Pair of Cat Cards or Special Combo) beneath a Nope Card no longer exists.
You can also play a Nope on another Nope to negate it and create a Yup, and so on.
You can play a Nope Card at any time before an action has begun, even if it’s not your turn. Any cards that have been noped are lost. Leave them in the Discard Pile. You can even play a Nope on a SPECIAL COMBO (see below).
ATTACK 2X 4 CARDS
Immediately end your turn(s) without drawing and force the next player to take 2 turns in a row. The victim of this card takes a turn as normal (pass or play then draw). Then, when their first turn is over, it’s their turn again.
(If the victim of an Attack Card plays an Attack Card, their turns are immediately over, and the next player must take any remaining turns plus 2 more; e.g. 4 turns, then 6, and so on.)
THE NERFED VERSION:
Immediately end your turn(s) without drawing and force the next player to take 2 turns in a row. The victim of this card takes a turn as normal. Then, when their first turn is over, it’s their turn again. (If the victim of an Attack Card plays an Attack Card, their turns are immediately over, and the next player must take 2 turns.)
SKIP 4 CARDS
Immediately end your turn without drawing a card. (If you play a Skip Card as a defense to an Attack Card, it only ends 1 of the 2 turns. 2 Skip Cards would end both turns.)
FAVOR 4 CARDS
Force any other player to give you 1 card from their hand. They choose which card to give you.
SHUFFLE 4 CARDS
Shuffle the Draw Pile without viewing the cards until told to stop. (Useful when you know there’s an Exploding Kitten coming.)
SEE THE FUTURE 3X 5 CARDS
Peek at the top 3 cards from the Draw Pile and put them back in the same order. Don’t show the cards to the other players.
SPECIAL COMBOS
(READ THIS AFTER YOU'VE PLAYED YOUR FIRST GAME)
TWO OF A KIND
Playing matching Pairs of Cat Cards (where you get to steal a random card from another player) no longer only applies to Cat Cards, it now applies to ANY cards in the deck with the same title (a pair of Shuffle Cards, a pair of Skip Cards, etc).
THREE OF A KIND
Exactly the same as Two of a Kind, but you get to name the card you want from the other player. If they have it, you get to take it. If not, you get nothing.
FIVE DIFFERENT CARDS
If you play 5 different cards (any 5 cards with different titles), go through the Discard Pile to take any single card you’d like. (Grab the Pile quickly to choose your card so that you don’t get “Noped!”)
STREAKING KITTENS
Streaking Kittens and Exploding Kittens can not be used with the 5 Card Special Combo. This means you can't use either of them in your collection of 5 cards, nor can you remove either of them from the Discard Pile.
Why? Because it breaks the game. Don't break the game...the game loves you.
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